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Grand Knight

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Knight
Advances to:
Cost: 58
HP: 78
Movement: 7
XP: 150
Level: 3
Alignment: lawful
IDGrand Knight
Abilities:
(image)longsword
lama
12 - 4
corp la corp
(image)lance
pierce
17 - 2
corp la corp
charge
Resistances:
lama20%
pierce-20%
impact30%
foc0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle140%
Cave420%
Coastal Reef330%
Deep Water-0%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable-0%
Mountains-0%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable-0%
Village140%